Tylt — dashboard
Tylt·0→1 · B2B FintechShipped

I didn't start with screens. I started with a problem I'd watched break a product.

My role
Founding Designer
0→1 · system design · shipping
Timeline
4 months
Aug → Dec 2024
Context
No prior design · No system · No PM
The problem wasn't the customers. It was what their failure cost the merchants.
4 mo
From first frame to first merchant live
$8M+
Monthly volume on the platform I designed
5
Products built on this foundation

Before Tylt existed, I was designing TradingLeagues — a crypto-based trading product. We kept seeing the same failure: transactions dropping off not because of pricing or merchant tooling, but because customers couldn't add crypto to their wallets if they didn't already have one.

On the surface it looked like a customer onboarding problem. It wasn't. Every failed transaction was a merchant's revenue loss. Every abandoned payment was a support ticket, a reconciliation task, a customer they couldn't convert again.

The insight that shaped Tylt: merchant success was tightly coupled to customer crypto readiness — and that was a dependency merchants had no way to control. Tylt was built to break that dependency. Give merchants the infrastructure to abstract crypto complexity from their customers entirely.

Old model

Merchant revenue depends on customer crypto readiness — a dependency merchants had no way to control.

Tylt

Merchant infrastructure absorbs customer complexity entirely. Crypto is invisible to the end user.

A complete platform. From scratch. No prior design, no system, no component library.

When Tylt was greenlit in August 2024, it had a product direction and a development team. It didn't have flows, navigation, IA, or a design language. As the founding designer, the job was to build all of it — fast enough to ship CPG by December.

The first decision I fought for: structure before aesthetics. The founders wanted to see what the product would look like. I pushed to lock flows, navigation, and layouts first — across the entire app — before touching visual design.

Tylt Platform
CPG — Core Payment Gateway Shipped Dec 2024
Send · Receive · Transaction History
Widgets Post-launch
Button (Fixed / Slider / Dynamic) · Form · POS · Bulk Payouts · Auto Withdrawals
CrossRamp Post-launch
India (UPI) · Brazil (PIX) · Europe (Open Banking)
P2P · Admin Panel · Merchant Insights Post-launch

The 0→1 foundation I designed. CPG shipped at launch. Five more surfaces followed.

The platform was designed responsive from the start — desktop and mobile in parallel, not as an afterthought. Merchants needed desktop for operational workflows. Retail users were primarily mobile. Both had to feel native, not adapted.

Tylt — desktop and mobile responsive views
IA first. Then a design language that could scale.

With the product scope mapped, I built the information architecture around a single core loop: onboard → transact → track → repeat.

For the design language, I started with TradingLeagues as a scaffold — adapting its patterns to Tylt's context rather than starting from zero. Once the flows were stable, I studied how established fintech products handled clarity at scale — apps known for making financial complexity feel approachable. Tylt's visual direction grew from that research.

For P2P specifically, I went further. I used two leading P2P trading platforms personally — as a real user, not just a researcher — to understand how P2P trading actually felt under pressure before designing it.

Four decisions that shaped how the whole product works.

One onboarding flow → three

We launched with a single onboarding flow for all users. As the product matured, different user types had fundamentally different needs from the moment they signed up. We rebuilt onboarding to bifurcate by account type at entry.

Tylt — onboarding bifurcation, 3 paths

Account type didn't just shape onboarding — it shaped the entire app. The original design had a unified navigation. As we observed user behaviour, it became clear that a single nav was cluttered for some and incomplete for others. The fix: role-based home pages. Institutional users saw CPG, CrossRamp corridors, and operational tooling. Retail users saw personal wallet, P2P, and contacts. Personal wallet and P2P were constant across retail, cashier, and affiliate accounts — only role-specific tools like cashier access or affiliate access appeared conditionally. The same interface, shaped by who was using it.

Tylt — role-based home, original vs institutional vs retail

Receive — from QR code to full invoice control

Personal (V1)

Select token and network, share a QR code. No amount field. The foundation — built for simple crypto receipt between individuals.

Simple Receive

Amount added. Order ID and customer email fields. Payment link generated alongside QR. Built for merchants needing transaction context, not just a wallet address.

Invoice Receive

Full control: base currency, accepted settlement currencies, networks, recipient, notes. Only once received can the customer select their preferred currency — then pay.

The key variation between Simple and Invoice: in Simple Receive, the merchant sets the amount and the customer pays it directly. In Invoice Receive, the merchant defines the accepted currencies and networks — the customer chooses from those options at payment time. One is a fixed request; the other is a configurable offer.

Tylt — Simple Receive vs Invoice Receive flow

Send — three paths by wallet type

The send flow handles three wallet relationships: external (outside Tylt), internal (another Tylt user), and self (merchant only — moving funds between their own CPG and Current wallets). The self-send option is invisible to non-merchants. Role-based visibility, not separate interfaces.

Tylt — send flow, self wallet merchant-only

Transaction details — one screen, many transaction types

As the platform grew, the transaction history had to surface an increasing number of transaction types: external send, internal send, self-transfer, simple receive, invoice receive, P2P, CrossRamp, widget payments. Each carried different data — P2P trades show counterparty, price, and trade ID; CrossRamp shows UTR and corridor; invoice payments show order ID, customer, and notes.

The problem: how does a user scanning their history instantly know what kind of transaction they're looking at — and trust that the right data is there? A single flat template would either omit critical fields or overwhelm with irrelevant ones.

The decision: a consistent header pattern anchored by transaction type, with type-specific data sections below. Every detail screen opens the same way — status, amount, type label, timestamp — then expands into the fields relevant to that transaction only. Users learn the pattern once. The system feels coherent even as the data changes. P2P transactions surface a dedicated detail block; CrossRamp transactions surface corridor and UTR; standard sends show address and hash. Nothing irrelevant, nothing missing.

Tylt — transaction detail screens, external send vs P2P receive
Four months to launch. Everything that followed grew from here.

CPG shipped in December 2024. The architecture held. The design language scaled. P2P followed, then five more product surfaces — all built on the same foundation.

Aug 2024
CPG Design Begins
No prior design, no system, no component library. 0→1 from scratch.
Dec 2024
CPG Ships — First merchant live
Send · Receive · Transaction History · 4 months, first frame to first live merchant.
Post-launch
Widgets · CrossRamp · P2P · Admin Panel · Merchant Insights
5 products built on the same foundation. Platform now processes $8M+ monthly across 44 merchants in 3 markets.
What designing from nothing taught me.

The hardest part of 0→1 isn't the design — it's that the brief keeps moving. Founders are still discovering what the product is while you're trying to design it. The instinct is to wait for clarity. The better approach, I learned, is to create it — through IA, through flows, through structured decisions that force alignment before you're ready.

The pushback I'm most glad I made was insisting on structure before aesthetics. There was pressure to show what the product would look like early. I held the line: flows and layouts first, visual design after. It meant the visual work, when it came, had something real to respond to.

What I'd do differently: documentation. In a fast 0→1 environment, design decisions get made verbally and move fast. Better decision logs would have made handoff cleaner and made the product easier to evolve after launch.

0→1B2B FintechCrypto PaymentsFounding DesignerNo PM

Metrics and outcomes shown are directional. Specific figures reflect overall trends, not audited data.

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